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Schedule 2016


 Requirements

  • Equipments
    1. Laptop 
    2. Sensing devices
      1. kinect
      2. Arduino
      3. etc. 
    3. Get more information from MALL Equip liaison 

Weekly Schedule

  1. 27-06-16 Course Introduction
    1. Lecture
  2. 04-07-16 Introduction of GitHub
    1. Lecture
    2. Students
      1. Hands-on
        1. github sign-up
  3. 11-07-16 Introduction to interaction
    1. Lecture
    2. Students
  4. 18-07-16 A short history of Human-computer Interaction 1935 ~ 1968 & 1969 ~ 2007
    1. Lecture
    2. Students
      1. [github] Upload processing project to GitHub via GitHub desktop 
      2. [github] Enhance processing project into onscreen interaction technics
      3. Axure educational account request
  5. 25-07-16 Principles of Interactions 1 (on the screen)
    1. Lecture
      1. Content organization
      2. Interface elements & patterns
    2. Students
      1. [github] Modify processing project with processing UI library
      2. [axure] Installation & brief overview
      3. Fork / Cloning
  6. 01-08-16 Principles of Interactions 2 (on the screen) Assessement 20%
    1. Lecture
      1. User model & scenario
      2. Mock-up & prototyping
      3. [axure] application 
    2. Students 
      1. Assesment; showcase 20%
        1. [github & presentation] Individual interactive processing project
        2. To-dos after the presentation
          1. Students are required to form a team for final project.
          2. project overview
            1. Goal; enhancement of interaction from screen to tangible or kinetic. 
            2. requirements
              1. project repo on github with contribution graph
              2. project webpage on github
              3. Any of off-the-screen interaction (arduino sensors, buttons, kinect, myo, leap motion etc.)
  7. 08-08-16 Principles of Interactions 3 (off the screen)
    1. Lecture
      1. Street & gallery
      2. Elements and aesthetics of off-screen interaction
        1. physical elements
          1. environment
          2. objects (objecthood)
          3. actors
          4. Technologies overview
            1. physical computing
            2. tangible interface
            3. kinetic interaction
        2. Aesthetics of interaction in public space or shared screen. 
    2. Students
      1. Team discussion (max. 3 member)
        1. Project manager / designer / programmer
          1. Contribution will be measured by githun cotribution graph on your github project contribution page.
        2. Planning
          1. H/W& S/W planning
          2. Member role assignment
          3. Budget & equipment planning
            1. equip
              1. media art program lab
              2. contact arduino retail stores. 
  8. 15-08-16 Extending processing 1; introduction Assessment 10%
    1. Lecture (1 hour)
      1. Introduction
        1. Technologies to extend processing
          1. Sensors.
            1. Kinect, Arduino etc. 
          2. webcam
    2. Students
      1. Assessment; Team presentation 10%
        1. Requirements
          1. 5 min.
            1. ideation
              1. motivation
            2. significance
            3. Technological analysis
            4. scheduling
          2. 5 min. 
            1. Feedback will be given by lecturers and classmates on the spot
  9. 22-08-16 Extending processing 2 
    1. Students 
      1. Hands-on
        1. Arduino 
          1. Installation
          2. lights
          3. sensors
          4. working with processing
            1. triggerring processing reaction
  10. 29-08-16 Extending processing 3
    1. Hands-on
      1. Kinect
        1. Installation
          1. choose library
        2. chroma key
        3. limb detection 
        4. gesture detection
  11. 05-09-16 Extending processing 4
    1. Hands-on
      1. Webcam & Processing
  12. 12-09-16 (replacement requred) Assessment; 10%
    1. Assessment; Critique 10%
      1. Demonstration of team project
      2. Report
        1. previous goal vs. changed goal
        2. trials and errors
        3. suggestion of empricial solution
        4. scheduling
  13. 19-09-16 Project Hands-on
    1. Hands on
  14. 26-09-16 Final Demonstration; Assessment; 20%
    1. Presentation (10%)
      1. development process
        1. initial idea
        2. motivation
        3. significance
        4. trials and errors
        5. limitations
      2. submission
        1. finalised githun resource
        2. video of working demonstration